This is a still image from an old animation I made with Pyro, a freeware plugin from cebas.com. It's rendered
using the Brazil Rendering system obviously. The only
emitting source in the scene is the fire. The reason for
the grain on the walls is because I have the settings a
bit low because its just a test render.. but it still took 9 hours 9 minutes and 34 seconds to render..  =p ... I did one with lower settings and that one took 1:59:55... you can take a peak at that one here.
Email me here if you so choose.
reset 06-26-01
Carnivore Man's        Page
Email me here if you so choose.
3D work I've done
in 3D Studio Max 3.1.... legally too mind you.  =)
This is a still image from an old animation I made with Pyro, a freeware plugin from cebas.com. It's rendered
using the Brazil Rendering system obviously. The only
emitting source in the scene is the fire. The reason for
the grain on the walls is because I have the settings a
bit low because its just a test render.. but it still took 9 hours 9 minutes and 34 seconds to render..  =p ... I did one with lower settings and that one took 1:59:55... you can take a peak at that one here.
Misc stuff
A purdy sunset from my house window..
My brothers and my '76 Suburban.. =)
27 hour of modelling and texturing..
7 hours to render... =)
What the Ssslik Temple will REALLY look like inside.
The REal concept art.
New, happier, cleaner, more efficient page layout coming soon..
A head I quickly made. Just wanted to make a thick browed tuff man kinda look.. its still a work in progress. I'm gunna narrow the top of the head, of course fix the eyes, perhaps add a smidge more detail to the ears, texture him... the nose is a bit off still it seems.. narrow the chin too. There's a lot left to do on'm.. =)

Render in Brazil too. A great plugin for Max thats still in Alpha so its currently free to use. That will end soon though. You can check it out at www.splutterfish.com
Modelled and textured in under 3 hours for a speed modelling session at maxforums.org..... had a reference wrench sitting infront of me, but I didnt take any measurements and didnt eyeball it too carefully until after I was done, so dimensions are way off.. the grip should be shorter, the smooth shaft longer, the head thinner, and the peg longer. If I work on it more, I'll prolly use a displacement map for the grip instead of just a bump map, and I'll lighten the color of the peg to match the black platform that it rests on... plus of course I'll fix the mentioned incorrect dimensions.